
(Sort of) Cheaty Way to Assemble 13 Hearts Zelder Tip #2: There’s still a way to – kind of – cheat your way to an early successful run at the sword. And – oh, stop, clever people, we thought of it, too – temporary hearts from an elixir or meal won’t fit the bill. Zelder Tip #1: You’re going to need lucky number 13 hearts to get that sword out of the ground.

Indeed, the more Link pulls, the more hearts he depletes, until he must abandon the effort. Naturally he’s going to try to pull it out, right? Problem is – it’s not coming up easy. When Link first wanders into the Korok Forest, he spies a sword, upright, in a clearing. Here’s the one parallel between the two stories that is impossible to miss for a fan of both: a sword that can only be claimed by one found worthy. Indeed, it’s noteworthy that Link is often held in as little regard as young Arthur, who was even known as Wart in the cartoon and that Revali fellow reminds us quite a bit of the overbearing and arrogant Sir Kay. We can envision BOTW’s Old Man (aka King Rhoam) as Merlin, and while Madam Mim might not have Impa’s coloring (and besides, Mim was not Merlin’s ally, but we digress), one could draw plenty of other character parallels between Zelda and the classic Arthurian story. A knight in training, Link is very much like the young Arthur.

Perhaps it’s no surprise we also love the Legend of Zelda series. And as a child, who didn’t love the Disney classic, the Sword in the Stone, watching it either on the (what then passed for big) screen in the theater, or better still, bundled in pajamas with pillows and blankets, gazing out the back of the station wagon at a drive-in theater? Ah, the sweet memories of youth…if only where we left our car keys on any given morning were as clear.
